#version 400

in vec3 in_pos;
in vec3 in_normal;
in vec3 in_uv;

out vec3 out_pos;
out vec3 out_normal;
out vec3 out_uv;

void main(void)
{
	gl_Position = vec4(in_pos, 1.0f);
	out_pos = gl_Position.xyz;
	out_normal = in_normal;
	out_uv = in_uv;
}